It may not have been intentional, but the sheer stark clashing of the various 3D graphics really does give a dreamlike (or nightmarish) quality that honours the original game in its own abstract way. There is a strange and elusive quality emanating from this game that makes it feel cursed or haunted as if nobody should be playing it. In many ways the ugliness of Dream Diary enhances the mood. Newcomers who had never played the original will be in for a treat veterans might come out of this underwhelmed. While it is unfortunate that some aspects from the original Yume Nikki did not make the cut into this reimagining, on its own merits it ends up as a very unique and compelling adventure game that plays a little bit like Little Nightmares and Limbo, but with a dash of metroidvania. In spite of these visual and technical short comings, Dream Diary manages to overcome the odds thanks to its execution of its journey into the unknown. Depth-of-field effects are way over done in instances with harsh cut-off lines, and the frame rate is pretty spotty at times. Graphics are drab and generic there is not much style, and Modotsuki looks like a dummy, while also animating like one. This is not exactly a pretty looking thing. Yume Nikki: Dream Diary's first impressions are a bit concerning at first.
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